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L' Effet Pommier 3
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L'Effet Pommier - Volume 03.iso
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POV-Ray 3.0B5a PPC
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POV-Ray 3.0B5a
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SNACK.POV
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Text File
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1995-11-08
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9KB
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524 lines
// Persistence Of Vision raytracer version 3.0 sample file.
// File by Tom Price
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
camera {
location <0.0, 50.0, -150.0>
up <0.0, 1.0, 0.0>
right <4/3, 0.0, 0.0>
look_at <0.0, 0.0, 0.0>
}
light_source { <50.0, 150.0, -250.0> colour White }
light_source { <-50.0, 150.0, -250.0> colour White }
/*The Sky*/
sphere {
<0.0, -49000.0, -200.0>, 50000.0
inverse
texture {
pigment {
Bright_Blue_Sky
scale <5000.0, 1000.0, 5000.0>
quick_color SkyBlue
}
finish {
crand 0.05
ambient 0.7
diffuse 0.0
}
}
}
/* The wood grain tabletop */
box {
<-1, -1, -1>, <1, 1, 1>
texture {
pigment {
Pine_Wood
scale <7.0, 1.0, 0.7>
rotate -30.0*y
}
finish {
ambient 0.1
diffuse 0.5
reflection 0.15
brilliance 3.0
}
}
scale <200.0, 1.0, 200.0>
translate -42.0*y
}
/* a salami */
#declare
Salami = union {
/* the outside skin */
union {
cylinder { -10*x, 10*x, 20 }
sphere { <-10.0, 0.0, 0.0>, 20.0 }
texture {
pigment { colour red 0.5 green 0.2 blue 0.2 }
finish {
crand 0.05
ambient 0.1
diffuse 0.8
reflection 0.2
brilliance 3.0
phong 0.3
phong_size 20.0
}
}
}
cylinder {
-10*x, 10.01*x, 19.0
texture {
pigment { Pink }
finish {
crand 0.1
ambient 0.3
diffuse 0.7
}
}
}
}
/* a salami slice */
#declare
Slice = union {
/* the outside skin */
cylinder {
-0.5*x, 0.5*x, 20
texture {
pigment { colour red 0.5 green 0.2 blue 0.2 }
finish {
crand 0.05
ambient 0.1
diffuse 0.8
reflection 0.2
brilliance 3.0
phong 0.3
phong_size 20.0
}
}
}
cylinder {
-0.51*x, 0.51*x, 19.0
texture {
finish {
crand 0.1
ambient 0.3
diffuse 0.7
}
pigment { Pink }
}
}
}
/* a wedge of cheese*/
#declare
Cheese = intersection {
object { Cylinder_Y scale <10.0, 1.0, 10.0> }
plane { y, 20.0 }
plane { y, 0.0 inverse }
plane { x, 5.0 rotate 30.0*y }
plane { x, -5.0 rotate -30.0*y inverse }
object {
Cylinder_X
scale <1.0, 1.0, 1.5>
rotate -20.0*y
translate 10.0*y
inverse
}
object {
Cylinder_X
scale <1.0, 2.0, 1.5>
rotate <0.0, 20.0, -30>
translate <0.0, 12.0, -4.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.0, 1.0>
translate <0.0, 15.0, -9.0>
inverse
}
object {
Cylinder_X
scale <1.0, 2.0, 1.5>
rotate <0.0, -30.0, -30.0>
translate <0.0, 15.0, 5.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.5, 1.5>
rotate <0.0, 0.0, -20.0>
translate <0.0, 7.0, -9.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.0, 1.0>
rotate <0.0, 10.0, 10.0>
translate <0.0, 10.0, -2.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.0, 1.2>
rotate <0.0, -10.0, 0.0>
translate <0.0, 5.0, 0.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.3, 1.0>
translate <0.0, 3.0, -3.0>
inverse
}
texture {
pigment { colour red 1.0 green 0.8 blue 0.0 }
finish {
crand 0.05
ambient 0.2
diffuse 0.8
}
}
bounded_by {
intersection {
object { Cylinder_Y scale <10.01, 1.0, 10.01> }
plane { y, 20.01 }
plane { y, -0.01 inverse }
}
}
}
/* a slice of cheese*/
#declare
CheeseSlice = intersection {
object { Cylinder_Y scale <10.0, 1.0, 10.0> }
plane { y, 20.0 }
plane { y, 0.0 inverse }
plane { x, 0.2 }
plane { x, -0.2 inverse }
object {
Cylinder_X
scale <1.0, 1.0, 1.5>
rotate <0.0, -20.0, 30>
translate <0.0, 10.0, 0.0>
inverse
}
object {
Cylinder_X
scale <1.0, 2.0, 1.5>
rotate <0.0, 20.0, -30>
translate <0.0, 12.0, -4.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.0, 1.0>
translate <0.0, 15.0, -9.0>
inverse
}
object {
Cylinder_X
scale <1.0, 2.0, 1.5>
rotate <0.0, -30.0, -30.0>
translate <0.0, 15.0, 5.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.5, 1.5>
rotate <0.0, 0.0, -20.0>
translate <0.0, 7.0, -9.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.0, 1.0>
rotate <0.0, 10.0, 10.0>
translate <0.0, 10.0, -2.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.0, 1.2>
rotate <0.0, -10.0, 0.0>
translate <0.0, 3.0, 5.0>
inverse
}
object {
Cylinder_X
scale <1.0, 1.3, 1.0>
rotate <0.0, 0.0, 0.0>
translate <0.0, 2.0, 2.0>
inverse
}
texture {
pigment { colour red 1.0 green 0.8 blue 0.0 }
finish {
crand 0.05
ambient 0.2
diffuse 0.8
}
}
bounded_by {
intersection {
object { Cylinder_Y scale <10.01, 1.0, 10.01> }
plane { y, 20.01 }
plane { y, -0.01 inverse }
plane { x, 0.3 }
plane { x, -0.3 inverse }
}
}
}
/* An oval glass dish */
#declare
Dish = union {
intersection {
sphere { <0, 0, 0>, 1 scale <100.0, 25.0, 25.0> }
sphere { <0, 0, 0>, 1 scale <95.0, 24.0, 24.0> inverse }
plane { y, 0.0 }
plane { y, -5.0 inverse }
}
intersection {
object { Cylinder_Y scale <95.0, 1.0, 24.0> }
plane { y, -4.0 }
plane { y, -5.0 inverse }
}
texture {
pigment { Clear }
finish {
ambient 0.1
diffuse 0.8
refraction 0.95
ior 1.5
reflection 0.05
brilliance 2.0
}
}
}
/* a slice of bread */
#declare
BreadSlice = union {
union {
box { <-10, -1, -10>, <10, 1, 10> }
intersection {
object {
Cylinder_Y
scale <11.0, 1.0, 7.0>
translate <0.0, 0.0, 10.0>
}
plane { y, 1.0 }
plane { y, -1.0 inverse }
}
texture {
pigment { colour red 0.4 green 0.3 blue 0.1 }
finish {
crand 0.05
ambient 0.3
diffuse 0.7
// reflection 0.1
brilliance 2.0
}
}
}
union {
box { <-9.5, -1.01, -9.5>, <9.5, 1.01, 9.5> }
intersection {
object {
Cylinder_Y
scale <10.5, 1.0, 6.5>
translate <0.0, 0.0, 10.0>
}
plane { y, 1.01 }
plane { y, -1.01 inverse }
}
texture {
pigment { colour red 0.7 green 0.6 blue 0.45 }
finish {
crand 0.1
ambient 0.3
diffuse 0.7
}
}
}
// bounded_by { box { <-10.1, -1.1, -10.1>, <10.1, 1.0, 10.1> } }
}
/* Now to put the scene together*/
union {
object {
Dish
scale <0.7, 1.0, 1.2>
translate <0.0, -36.0, -25.0>
}
object {
Salami
rotate 35.0*y
translate <-30.0, -20.0, -20.0>
}
object {
Cheese
scale 2.0
rotate 25.0*y
translate <30.0, -40.0, -25.0>
}
translate 25.0*z
rotate -15.0*y
translate <-35.0, 0.0, 20.0>
}
/* now a sandwich */
union {
object {
Slice
rotate 90.0*y
rotate 90.0*x
translate <45.0, -33.0, -35.0>
}
object {
CheeseSlice
scale <1.0, 2.0, 2.0>
rotate -90.0*y
rotate 90.0*x
translate -16.0*z
rotate 30.0*y
translate <45.0, -35.0, -35.0>
}
object {
BreadSlice
scale <1.6, 2.0, 1.0>
rotate -150.0*y
translate <45.0, -38.0, -35.0>
}
object {
BreadSlice
scale <1.6, 2.0, 1.0>
rotate -150.0*y
translate <45.0, -29.0, -35.0>
}
translate <0.0, 15.0, 10.0>
}
/*spotlight on the sandwich*/
intersection {
object { Cylinder_Y scale <7.5, 1.0, 7.5> }
object { Cylinder_Y scale <7.4, 1.0, 7.4> inverse }
plane { y, 50.0 }
plane { y, 0.0 inverse }
translate <45.0, 100.0, -25.0>
texture {
pigment { White }
finish {
ambient 0.3
diffuse 0.7
}
}
}
light_source { <45.0, 145.0, -25.0> colour White }
object {
Slice
rotate 90.0*y
rotate 65.0*x
translate <-30.0, 25.0, 45.0>
}
object {
Slice
rotate 90.0*y
rotate 60.0*x
translate <35.0, 25.0, 25.0>
}
object {
CheeseSlice
scale <1.0, 2.0, 2.0>
rotate -90.0*y
rotate 50.0*x
translate <-20.0, 35.0, 30.0>
}
object {
CheeseSlice
scale <1.0, 2.0, 2.0>
rotate -90.0*y
rotate 70.0*x
translate <65.0, 15.0, 35.0>
}
object {
BreadSlice
scale <1.6, 2.0, 1.0>
rotate <-40.0, -60.0, 0.0>
translate <-60.0, 25.0, 35.0>
}
object {
BreadSlice
scale <1.6, 2.0, 1.0>
rotate <60.0, 50.0, 0.0>
translate <70.0, 0.0, 30.0>
}